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An interesting system within a game. - A day dream lived. [String|Data|Nodes|Dossier]

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An interesting system within a game. [Dec. 24th, 2015|11:53 pm]
I use a website called empire avenue and within the site they have a mission system and I think it's clever and engaging.

Matthew Kowalski — I think these missions should be more transferable and have values that was able to be material in some way since I think this site has a great system for this it could be used on some other website to great effect.

Secondary contention or question is why are the missions not weighted or the missions able to have a full complement to completion multi step. Further weighted, i.e. missions created by new individuals missions with some sort of cause missions from people who have done some work and then everyone else at semiregular or random intervals. So that anyone might be able to get the exposure at least for a moment to the things they concerned themselves with.